#ifndef _NORMAL_MODE_H_
#define _NORMAL_MODE_H_
#include "Scene.h"
#include "PlayerController.h"
#include "EnemyController.h"
#include "RobotController.h"
#include "PlayerKinectController.h"
#include "PlayerKeyController.h"
#include "CameraController.h"

class NormalMode:public Scene
{
public:	
	NormalMode(SceneEvnArgs evn):Scene(evn){}
	virtual void Initialization();
	bool frameRenderingQueued(const Ogre::FrameEvent& evt);

protected:
	virtual void createScene( void );

private:
	std::string mapName;
	void _setFogSky();
};

#endif